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Friday, November 7, 2014

Camera Move Reference

The ending scene to the movie V for Vendetta has some very nice camera movements that showcase the exploding houses of parliament. Here's a video of the scene:

I think that the way the shots are cut between long, medium, and close up throughout the sequence very effectively showcases the exciting special effects. The long shots effectively give a sense of the massive scale of destruction that's going on, while the closer shots add to the impact of the explosions. The horizontal tracking shots work very well in following the progression of explosions as they follow the music. The shot of the clock tower exploding effectively uses a camera tilt to showcase the explosions working their way up the clock tower, leading to a final reveal of the face of the clock tower that erupts into a climactic explosion that's then showcased from many different angles. I think this will be a great reference as I start to create some camera movements in my game design class.