Over the last couple of weeks, I worked on landscape materials. I thought this project would be a great opportunity to get more practice with Substance Designer. Following the "Forest Ground" tutorial by Get Learnt w/ Chunk, I made a ground generator to create three main material variants.
I also followed a tutorial by Bohdan Bilous to create a terrain generator. Right now, I'm only using the color as a macro texture for the landscape material. I'm planning to use it for the background mountains later on too. Basically, I just blended between the close texture and the macro texture based on the distance between the material world position and the camera.
Next, I will add more variations to the ground materials and work on a custom cloud mask for the sky. Additionally, I'm going to revisit the tea plants too. I think they could use a bit more dimension and negative space to them, so I'm going to see if I can add more cards and rely less heavily on the filler mesh that I'm using in the center of the plant.