Lately, I've worked more on the tea mesh, the lighting, and the sky dome. My goal is to make it feel like a cloudy early morning. I think it's getting a bit closer, but I still want to layer in more clouds in the sky dome. In addition, I'm planning to add some flow maps and panning noise textures for animation.
Next, I'm going to work on the cloud cards that are placed in the level. I think they're too translucent right now, and I want to give them more of a sense of volume. Another thing that I want to do is make the ground less flat looking. If I make a ground cover mesh and perhaps add tessellation and more roughness variations to the terrain materials, that should help give it more depth. Overall, I think those will be some good goals to work on next. Afterwards, I can continue refining the tea mesh and sky dome.