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Wednesday, January 22, 2014

Race Track Idea

Here's some of the research that I've done for my race track idea. I like the idea of having a lot of jumps in the map and I think this sand dune video is good reference for that:


I also thought this video had a pretty cool stunt that I would like to incorporate if possible:


Here's an example of a game level that is nicely centered around jumping:


My idea for the theme is:
Environmental Pinball
"Earth has enough for every man's need, but not every man's speed."

The color palette would be very green, something like this:

 The level would have rolling green hills and clear blue skies:
The main obstacle would be pinball bumpers that look like giant CFL light bulbs. They would light up when you hit them. I would like the CFL light bulbs to bump the car farther back depending on how fast the car is going when it hits. That means that going faster in track has some risk associated with it and the racers would have to balance speed with control.


The main stunt focus would be jumping, as mentioned earlier. There would be a lot of jumping up and down on rolling hills, while trying to avoid the pinball bumpers.
  The back story is that this place is farmland and the owners are allowing an electric company to install a wind farm to make some extra money. The CFL bulbs were temporarily installed throughout the landscape to help workers to find their way around at night. At the end of the track, a new wind turbine is being constructed and they left two windmill blades on the ground with the motors attached, causing them to flail around on the ground like pinball flippers.
  The jumps will escalate in significance over the course of the level. The final jump, if executed properly, will allow you to pass over the flippers, which would ideally be the defining moment in the race.  

  Here's an initial sketch of my idea for the level at the moment:


The level would consist of a rolling hills section, followed by a part where you have the chance to jump onto an unfinished monorail track that passes over some of the bumpers, similar to the elevated tracks in pinball games. You then have the chance to go through a greenhouse, which would provide a speed boost similar to the tunnels in pinball. This leads up to a final jump where you have the chance to jump over the flippers, or you could maneuver through them at the expense of some time.
  So overall, I'd like this level to be centered around jumps of escalating importance, where it is essential to balance speed with control. The visuals will focus on creating a natural environment that conveys both environmentalism and pinball. We'll see where it goes from here.


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