While setting up the kismet for the barrel, I learned, after a lot of trial and error, that remote events can mess up prefabs. The issue I was having was that my prefabs were going through the same kismet events simultaneously because they were triggered by remote events that weren't renamed for each prefab instance. Getting rid of the remote events solved the problem. With that issue resolved I think I've finally got the barrel working and the next step will be to replace the default UDK particles that I'm using with my own water effects.
Monday, February 24, 2014
Rain Barrel
Here's a video of my exploding rain barrel in UDK.
While setting up the kismet for the barrel, I learned, after a lot of trial and error, that remote events can mess up prefabs. The issue I was having was that my prefabs were going through the same kismet events simultaneously because they were triggered by remote events that weren't renamed for each prefab instance. Getting rid of the remote events solved the problem. With that issue resolved I think I've finally got the barrel working and the next step will be to replace the default UDK particles that I'm using with my own water effects.
While setting up the kismet for the barrel, I learned, after a lot of trial and error, that remote events can mess up prefabs. The issue I was having was that my prefabs were going through the same kismet events simultaneously because they were triggered by remote events that weren't renamed for each prefab instance. Getting rid of the remote events solved the problem. With that issue resolved I think I've finally got the barrel working and the next step will be to replace the default UDK particles that I'm using with my own water effects.
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