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Tuesday, August 26, 2014

Platforming Tutorial Level Idea

I would like to make a tutorial level for a platforming game that involves playing as a piece of sushi. The conflict of the game would involve the sushi's struggle to escape the sushi bar before he can get eaten by the hungry customers. The twist is that the other food on the sushi bar is getting in the way of the sushi's escape. The location would be on the sushi bar and tables in a Japanese restaurant. The time of year is early spring. The time of day is in the morning right before the lunch hour is about to start. Other pieces of sushi live in this environment, but they have no desire to escape the restaurant and act as obstacles to the player. The overall architecture of the level would consist of plates, bowls, and chopsticks on the surface of a table, and this would all reside in a fairly traditional looking sushi restaurant. Prior to the sushi arriving to his plate on the sushi bar, the table was cleaned and then stacked with plates and bowls of food to serve the restaurant's customers. The piece of sushi was prepared by a master chef and placed on a platter for the customers, but what this chef didn't expect was that this little piece of sushi had no plans of getting eaten.

Here is my idea for the level layout.



The level would start with fairly simple jumps that slowly increase in difficulty. Eventually you reach the first obstacle, which is a giant bowl of hot miso soup. The jump over the soup is made easier by a piece of tofu floating in the soup that you can jump on to. You will have to act quickly though, because the tofu starts to sink into the soup as you're standing on it. Eventually, you come across a piece of bouncy tofu, which acts like a trampoline and allows the player to jump onto a tall stack of plates. After that, you get to a slightly harder miso soup obstacle where you must jump across multiple pieces of floating tofu without sinking into the soup. After rolling down a spoon, the player is met with two bouncy tofu pieces. In this part, the player learns that jumping on the tofu from a higher distance creates a larger bounce. By bouncing along these pieces of tofu, the player will be able to land on top of the tallest stack of plates in the level and finally finish the level.

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