For the last two weeks, I created the ivy atlas and combined everything into a final scene. To make the ivy atlas, I sculpted some leaves and then placed them on vines generated in SpeedTree.
Basically, I made a few different size variations, exported them all, assembled an atlas in Maya, and then brought them back into SpeedTree for baking.
Ivy clusters generated in SpeedTree. |
Atlas assembled in Maya. |
Final atlas baked in SpeedTree. |
After baking the atlas, I cut out the cards and placed them around the tree mesh.
With the ivy ready, I then assembled a small scene with all the foliage.
Now that I've finished the scene, I'm going to work on some revisions and make a sculpture to go by the tree. After that, I plan to render the foliage assets in Marmoset and then build more of a complete forest scene. Overall, I've had a lot of fun working on this and I'm excited to improve on it and then start some other nature scenes!