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Tuesday, June 11, 2024

Turtle Animation Test

     I created a quick walk cycle to test out the rig.

 


 

    Overall the rig is fairly easy to animate with, so I'm going to move on to texturing next. I'm having a bit of trouble UVing this mesh due to its density. To make that easier, I'm going to try retopologizing so it has a lower polycount. I haven't used Maya's retopology tools too much before, but I'm finding them to be pretty intuitive and fun to use.

 

 

Starting to retopologize the shell.

        We'll see how this goes. Worst case scenario, I can set up the UVs in ZBrush instead. I'm hoping the retopolgy works out though. It should also help with performance since skeletal meshes can't use Nanite.

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