I created a quick walk cycle to test out the rig.
Overall the rig is fairly easy to animate with, so I'm going to move on to texturing next. I'm having a bit of trouble UVing this mesh due to its density. To make that easier, I'm going to try retopologizing so it has a lower polycount. I haven't used Maya's retopology tools too much before, but I'm finding them to be pretty intuitive and fun to use.
Starting to retopologize the shell. |
We'll see how this goes. Worst case scenario, I can set up the UVs in ZBrush instead. I'm hoping the retopolgy works out though. It should also help with performance since skeletal meshes can't use Nanite.
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